Retro Video Game Console Hubs

13 board-level console & handheld repair hubs across Nintendo, Sega, Sony, NEC, and Atari — with power/fuse alerts, diagnostic flowcharts, RGB SCART pinouts, and custom silicon references.

1. 8-Bit Consoles (3) 2. 16-Bit & CD Systems (4) 3. 32-Bit & 64-Bit Consoles (3) 4. Classic Handhelds (3) 5. Console A/V & Controller Pinouts (11)

Critical Console Workbench Polarity, Pico Fuse & SMD Capacitor Warnings

1 NES-002 (9V AC) vs. DC Consoles

The front-loading NES-001 has an internal bridge rectifier and accepts 9V AC, whereas the Genesis Model 1, Master System, Sega CD, PC Engine, and Famicom require 9V–10V DC Centre-Negative! Plugging a 9V AC NES brick into any DC console instantly destroys its 7805 regulator and filter caps.

2 Soldered Green Pico Fuses

"Dead / No Power LED" on a SNES (F1 1.5A), Sega CD (F301 2.5A), or PlayStation 1 (PS601–PS605 ICP-N protectors) is almost always a blown green axial Littelfuse Pico fuse or SMD IC protector caused by a brief polarity slip or hot-plugged peripheral.

3 Mandatory Recaps & Lynx MOSFET

Every Sega Game Gear, PC Engine Duo, and 1990–93 SNES suffers from leaking 1990s SMD electrolytic capacitors, while the Atari Lynx Q12 MOSFET buck stage will dump +9V onto the +5V rail if its Zener/MOSFET stage fails!

🔌 Dedicated Console Connector & Port Reference Pages (11 Ports)

Interactive SVG diagrams, pin-by-pin electrical specs, and step-by-step RGB SCART / adapter wiring schematics

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Nintendo Multi-Out A/V (SNES / N64 / GC)

12-pin Nintendo Multi-Out diagram, NTSC 220µF capacitor vs PAL 75Ω resistor RGB SCART wiring, and PAL Pin 3 +12V warning.

Open Pinout →
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Sega Genesis 1 & SMS 8-Pin DIN A/V

262° horseshoe 8-pin DIN CXA1145 RGB SCART wiring (75Ω + 220µF), Pin 7 TTL CSYNC attenuator, and front headphone stereo tap.

Open Pinout →
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Sega Genesis 2 / 32X / Nomad 9-Pin Mini-DIN

9-pin Mini-DIN Stereo RGB SCART wiring and the critical Pin 5 (+5V disconnect) rule for 32X conversion patch cables.

Open Pinout →
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Sega Saturn 10-Pin Mini-DIN A/V

10-pin Mini-DIN RGB SCART (220µF caps only — 75Ω on PCB!), S-Video Y/C, and universal Sync-on-Luma Pin 8 wiring.

Open Pinout →
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Sony PlayStation 12-Pin Multi-AV

PS1 / PSone / PS2 / PS3 12-pin Multi-AV pinout, mandatory PS1 220µF RGB capacitors, PS605 +5V fuse, and GunCon composite tap.

Open Pinout →
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Nintendo NES RF / A/V & Power Module

NES-001 5-pin internal header pinout, bridge-rectified AC/DC input, 2200µF hum-bar capacitor replacement, and Q1 video transistor.

Open Pinout →
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NES 7-Pin Controller & Zapper Port

CD4021 8-bit synchronous serial shift register protocol, Zapper D3/D4 pins, 74HC368 ESD buffer replacement, and PAL diode mod.

Open Pinout →
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SNES 7-Pin Controller & Mouse Port

16-bit dual-4021 serial button sequence, Nintendo wire colour warning (White=+5V, Brown=GND), and passive NES-to-SNES wiring.

Open Pinout →
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DB9 Atari 2600/7800, Genesis & SMS Port

9-pin D-Sub controller comparison: Sega Genesis 74HC157 3/6-button multiplexing, SMS 2-button, Atari 7800 resistor fire, and C64 CIA warning.

Open Pinout →
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Nintendo 64 3-Pin Joybus Controller Port

+3.3V open-drain bidirectional Joybus protocol, L+R+Start neutral reset shortcut, and optical thumbstick wheel restoration.

Open Pinout →
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Game Boy / GBC 6-Pin Link Port (EXT)

DMG-01 & Pocket/Color 6-pin synchronous serial SPI crossover wiring, 8kHz/512kHz clock, and Arduino Game Boy Printer capture.

Open Pinout →
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Sega CD 60-Contact (2×30) Expansion Bus

Genesis-to-Sega CD side edge connector pinout, 68000 bus signals, /DISK sense (B27), and B1/B3 stereo PCM/CD-DA audio return.

Open Pinout →

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