Interactive Connector Diagram
Click or tap any pin in the diagram below to inspect its signal assignment, electrical specification, and wire colour standard.
Supported Systems / Found On — Retro Machine Hubs
This connector is used on the following retro computer systems. Click any colour-coded badge below to open its full board-level repair, diagnostic, and schematic Machine Hub:
Connector Specifications
Full Pin Assignment & Wiring Reference
| Pin | Signal Name | Direction | Electrical Spec / Role | Wire Colour / SCART / Adapter Target |
|---|---|---|---|---|
| 1 | ANALOG RED (R) | Out | 0.7 Vpp Analog Red Video (SNES, SFC, PAL GameCube; NC on stock N64/NES-101) | SCART Pin 15 via 220 µF cap (NTSC) or 75 Ω to GND (PAL SNES) |
| 2 | ANALOG GREEN (G) | Out | 0.7 Vpp Analog Green Video (SNES, SFC, PAL GameCube; NC on stock N64) | SCART Pin 11 via 220 µF cap (NTSC) or 75 Ω to GND (PAL SNES) |
| 3 | CSYNC (NTSC) / +12V (PAL) | Out | NTSC SNES: TTL Composite Sync (use 470 Ω) | PAL SNES & GameCube: +12V DC AV Switch! | NTSC: SCART Pin 20 via 470 Ω | PAL: SCART Pin 8 |
| 4 | ANALOG BLUE (B) | Out | 0.7 Vpp Analog Blue Video (SNES, SFC, PAL GameCube; NC on stock N64) | SCART Pin 7 via 220 µF cap (NTSC) or 75 Ω to GND (PAL SNES) |
| 5 | GND (Video Ground) | GND | 0 V Video Ground Return | Black / Coax Shields (SCART Pins 5, 9, 13, 17, 18) |
| 6 | GND (Audio/Shield GND) | GND | 0 V Audio & Chassis Ground Return | Black (SCART Pin 4 Audio GND & Pin 21 Shell) |
| 7 | S-VIDEO LUMA (Y) | Out | Luminance + Sync (SNES, N64, NTSC GameCube; NC on SNS-101 Jr. & PAL N64 Pik.) | S-Video Pin 3 (Y) / Sync-on-Luma SCART Pin 20 |
| 8 | S-VIDEO CHROMA (C) | Out | Chrominance Subcarrier (SNES, N64, NTSC GameCube; NC on SNS-101 Jr.) | S-Video Pin 4 (C) |
| 9 | COMPOSITE VIDEO (CVBS) | Out | 1.0 Vpp 75 Ω Composite Video Output (All consoles: SNES, N64, AV Famicom, GC) | Yellow RCA / SCART Pin 20 (Composite / Sync) |
| 10 | +5V DC | Pwr | +5.0 V DC Regulated Output (~150 mA max for SCART Pin 16 RGB Blanking) | SCART Pin 16 via 180 Ω resistor |
| 11 | AUDIO LEFT (L) | Out | Line-Level Left Channel Audio Output (Mono bridged on AV Famicom) | White RCA / SCART Pin 6 |
| 12 | AUDIO RIGHT (R) | Out | Line-Level Right Channel Audio Output | Red RCA / SCART Pin 2 |
NTSC vs PAL SNES / N64 RGB SCART & S-Video Cable Rules
Introduced with the 1990 Super Famicom / SNES and carried forward onto the AV Famicom (HVC-101), Virtual Boy (power tap), Nintendo 64 (NUS-001), and Nintendo GameCube (DOL-001), the 12-pin Nintendo Multi-Out is one of the most versatile video connectors in gaming history. However, Nintendo changed the internal motherboard components connected to Pins 1, 2, 3, 4, 7, and 8 across regions and console generations — meaning an NTSC SNES RGB SCART cable, a PAL SNES RGB SCART cable, and a PAL GameCube RGB SCART cable each require different passive components inside the SCART hood.
- NTSC SNES / Super Famicom / Modded N64 RGB SCART: Place a 220 µF 10V electrolytic capacitor (+ leg toward console) in series on Pin 1 (Red), Pin 2 (Green), and Pin 4 (Blue). Use either Pin 7 (Sync-on-Luma, safest across all consoles) or Pin 3 (TTL CSYNC through a 470 Ω series resistor) to SCART Pin 20.
- PAL SNES RGB SCART: PAL SNES motherboards (SNSP-CPU-01 / 02) already have internal AC coupling capacitors on R/G/B, but bias the lines too high (~3V DC). A true PAL SNES SCART cable requires a 75 Ω resistor from each R, G, and B line to Ground (Pin 5) inside the SCART plug, and MUST take sync from Pin 7 (Luma) or Pin 9 (CVBS) because PAL Pin 3 is +12V!
- Nintendo 64 (NUS-001) Stock vs RGB Modded: Stock N64 consoles do NOT connect R, G, or B (Pins 1, 2, 4) inside the console — use an S-Video cable (Pins 7 & 8) or install a THS7314/THS7374 RGB amp (on early NUS-CPU-01/02/03/04 boards) or Tim Worthington N64RGB board.
- PAL N64 S-Video Quirk: On PAL N64 consoles (NUS-CPU(P)-01), Nintendo omitted the S-Video Luma/Chroma components on the motherboard (or biased Chroma differently); use a PAL-specific N64 S-Video cable or RGB mod.